Changelog:

  • 0.9: Add animation interpolation testing, to be used when displaying where next pieces are coming from
  • 0.8: Add depleting mana bar concept to reinforce the idea of resource generation and use
  • 0.7: Add mana bars and logic for destroyed cells, also initial particles visual feedback
  • 0.6: Attempt to fix audio latency in mobile version
  • 0.5: Add skeleton of next elements, mute button sprite toggling, score, next elements queues, cell destruction side-effects, random cpu particles performance test
  • 0.4: Add music toggling button, reduce sound, and preparation for next mechanics
  • 0.3: Added touch screen support

TODO:

  • Animations, cooldown for changing element while animations play, resource / mana bar instead of score, transmuting current cell becomes a spell, swapping cells as well, changing theme easily or not, some upgrade shop, maybe 4x4 grid

Made by Felipe Onorio.

Prototype idea for a reduced sudoku game developed during the GamutoWare gamejam (my first gamejam). Restrictions imposed were a game that could be solved in less than 6 seconds.

Idea will continue being developed. Sprites were done with Pixel Composer.



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