MiniSudoku
Changelog:
- 0.9: Add animation interpolation testing, to be used when displaying where next pieces are coming from
- 0.8: Add depleting mana bar concept to reinforce the idea of resource generation and use
- 0.7: Add mana bars and logic for destroyed cells, also initial particles visual feedback
- 0.6: Attempt to fix audio latency in mobile version
- 0.5: Add skeleton of next elements, mute button sprite toggling, score, next elements queues, cell destruction side-effects, random cpu particles performance test
- 0.4: Add music toggling button, reduce sound, and preparation for next mechanics
- 0.3: Added touch screen support
TODO:
- Animations, cooldown for changing element while animations play, resource / mana bar instead of score, transmuting current cell becomes a spell, swapping cells as well, changing theme easily or not, some upgrade shop, maybe 4x4 grid
Made by Felipe Onorio.
Prototype idea for a reduced sudoku game developed during the GamutoWare gamejam (my first gamejam). Restrictions imposed were a game that could be solved in less than 6 seconds.
Idea will continue being developed. Sprites were done with Pixel Composer.
- Cobblestone path background(creative commons): https://storage.needpix.com/rsynced_images/cobblestone-529853_1280.jpg
- Copyleft background music: Track 2 (Party Tonight).wav by Zakiro https://zakiro101.itch.io/free-casual-game-music-pack-vol-2
- Procedural animations created by the game author using Pixel Composer (MakhamDev). All images are copyleft without usage restriction.
- Generated spritesheet links:
- Flame 1: https://lospec.com/i/fa6g
- Flame 2: https://lospec.com/i/he5l
- Leaf: https://lospec.com/i/wnoj
- "Water": https://lospec.com/i/poiw
Status | Prototype |
Platforms | HTML5 |
Author | onoriofelipe |
Genre | Puzzle |
Made with | Godot |
Tags | 2D, Casual, Godot, My First Game Jam, Pixel Art |
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